Starship Titanic is an adventure game from about five years ago. Written by the sci-fi comedy writer Douglas Adams it was pioneering
in both its use of 3D graphics and AI which the player could literally have a conversation with. A feature which I found especially
exciting about the game was that of the interior designs used. Different classes were designated with cheaper, smaller rooms.
At the start of the game the player is forced to live in a very small room. Panels on the walls fold out to produce furniture for the
occupant. The panels are brightly coloured so as to ease user interaction. I find this an interesting and clean solution to the problem,
although I think that real world physics would interfere with the functioning of the system. Below is a quote from Douglas Adams on the
thoughts that went into the room;
"When you get down to your room, it is basically a lot of boxes which you have to sort out. I was thinking of those Japanese hotels,
which are just tubes that you lie in and everything you want is within hand's reach, but here it is mixed up with aeroplane coach
class and Chinese box puzzle"
I have looked into Japanese hotels in another section of the project